WELCOME TO THE SURFACECOLLIDER BLOG, AN ARCHIVE OF IMAGES, AUDIO, TEXTS AND AFK RESEARCH AROUND THE POINT AT WHICH CODE BECOMES IMAGE.
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WELCOME TO THE SURFACECOLLIDER BLOG, AN ARCHIVE OF IMAGES, AUDIO, TEXTS AND AFK RESEARCH AROUND THE POINT AT WHICH CODE BECOMES IMAGE.
NAVIGATE THROUGH THESE DIFFERENT CATEGORIES OF RESEARCH USING THE ‘CONTEXT +’ DROP-DOWN MENU ABOVE.
Reflecting the HDRI map (a high colour-intensity image wrapped around the digital world space) in the surface of digital objects. In Blender, the material that the object is made with is fully reflective and metallic, meaning that the visual appearance of it’s surface is entirely determined by it’s environment. The form of the object from which the image below is rendered is distorted through cloth physics.
Another example of an animated GLTF model. The model has been built in Blender using the ‘Pressure’ settings within the ‘Cloth’ modifier to instill within the object a life-like sense of movement.