WELCOME TO THE SURFACECOLLIDER BLOG, AN ARCHIVE OF IMAGES, AUDIO, TEXTS AND AFK RESEARCH AROUND THE POINT AT WHICH CODE BECOMES IMAGE.
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WELCOME TO THE SURFACECOLLIDER BLOG, AN ARCHIVE OF IMAGES, AUDIO, TEXTS AND AFK RESEARCH AROUND THE POINT AT WHICH CODE BECOMES IMAGE.
NAVIGATE THROUGH THESE DIFFERENT CATEGORIES OF RESEARCH USING THE ‘CONTEXT +’ DROP-DOWN MENU ABOVE.
Another example of an animated GLTF model. The model has been built in Blender using the ‘Pressure’ settings within the ‘Cloth’ modifier to instill within the object a life-like sense of movement.
An animated GLTF model made in Blender. I’ve been using the ‘Pressure’ settings within the ‘Cloth’ modifier to add vitality to the inside of the digital object, and provide it with a sense of life-like movement.