WELCOME TO THE SURFACECOLLIDER BLOG, AN ARCHIVE OF IMAGES, AUDIO, TEXTS AND AFK RESEARCH AROUND THE POINT AT WHICH CODE BECOMES IMAGE.
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WELCOME TO THE SURFACECOLLIDER BLOG, AN ARCHIVE OF IMAGES, AUDIO, TEXTS AND AFK RESEARCH AROUND THE POINT AT WHICH CODE BECOMES IMAGE.
NAVIGATE THROUGH THESE DIFFERENT CATEGORIES OF RESEARCH USING THE ‘CONTEXT +’ DROP-DOWN MENU ABOVE.
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An animated GLTF model made in Blender. I’ve been using the ‘Pressure’ settings within the ‘Cloth’ modifier to add vitality to the inside of the digital object, and provide it with a sense of life-like movement.